AI Insights · Timothy · January 2022
Top 5 Science Games Performance on Unified Platform in Middle East Q4 2021
Discover the performance of the top 5 science games in the Middle East during Q4 2021, including trends in downloads, revenue, and active users.
Performance of Top 5 Science Games Applications in the Middle East During Q4 2021
In the fourth quarter of 2021, the top 5 science games on a unified platform (iOS and Android) in the Middle East demonstrated varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Plague Inc.
Plague Inc. from Ndemic Creations experienced a notable spike in weekly downloads towards the end of December, reaching approximately 3K. Weekly revenue peaked at $737 in mid-October, and active users saw a significant increase from 1.7K in late September to over 4K by the end of December.
Jetpack Joyride
Halfbrick Studios' Jetpack Joyride had a steady weekly download rate, ranging between 4K and 8K, with a slight dip in November. Weekly revenue showed moderate fluctuations, peaking at $508 in the third week of December. The game maintained a strong active user base, with numbers fluctuating around 40K.
Cell to Singularity: Evolution
Cell to Singularity: Evolution by Computer Lunch saw consistent weekly downloads, hovering around 600-1K. Weekly revenue peaked at $229 in mid-December before dipping to $45 in the final week. Active users remained steady, with a slight increase to around 4.7K in early December.
Homo Evolution
Homo Evolution from Azur Interactive Games Limited saw a gradual increase in weekly downloads, peaking at 1.3K in the third week of December. Weekly revenue varied, reaching $157 in late November. Active users showed a downward trend from 4.9K in late September to around 3.3K in early December, before bouncing back to 3.9K by the end of the quarter.
Cell Expansion Wars
MOBIRIX's Cell Expansion Wars maintained a consistent weekly download rate, averaging around 300-400. Weekly revenue saw a significant peak at $245 in the final week of December. Active users remained stable, hovering around 1.5K throughout the quarter.
These insights provide a snapshot of how these top science games performed in the Middle East during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.